Hong Kong Tech Phooey

a tech junkie from Hong Kong

09 HK International Art Fair 香港國際藝術展 – Highlight Event

亞洲藝術文獻庫09香港國際藝術展活動

09香港國際藝術展舉行期間,亞洲藝術文獻庫推出特備節目《後室談》,當中包括座談會及放映,邀請行內專家及藝術工作者共同參與,探討當代藝術所面對的問題。

5月14日 星期四

中國當代藝術紀錄片放映

下午2時30分| 會議室N111| The Rising Tide
導演及監製 Robert Adanto | 美國 | 2008 | 93 分鐘 | 普通話及英文(英文字幕)

由Robert Adanto執導的紀錄片,The Rising Tide透過介紹新一代中國錄像及攝影藝術家,捕捉他們的睿智,以及對過去情懷和未來的憂慮。導演及監製Robert Adanto將作現場介紹。

Presented by Asia Art Archive for ART HK09
Just meters from the bright lights of ART HK 09’s exhibition hall, AAA presents a series of programmes with some of the leading experts and practitioners in the field. Backroom Conversations includes panel discussions and screenings that touch on a number of prevalent issues and offer a first-hand look into the contemporary art world today.

Thursday 14th May

DOCUMENTARY SCREENINGS – CHINA

2.30 pm | Room N111 | The Rising Tide with introduction by Robert Adanto
Directed and produced by Robert Adanto | USA | 2008 | 93 min | Mandarin & English with English subtitles

Robert Adanto’s The Rising Tide investigates China’s meteoric march toward the future through the words and work of some of its most acclaimed video artists and photographers. The Rising Tide captures this momentous time in China’s history while exploring the work of artists, who comment with intelligence, wit, foreboding and nostalgia.

詳情請瀏覽http://www.aaa.org.hk/ 或到09香港國際藝術展G01亞洲藝術文獻庫攤位

All programmes are free.
To register: backroom@aaa.org.hk.
For more information: http://www.aaa.org.hk/ or visit AAA’s booth at HK ART 09 booth G01.

May 6, 2009 Posted by | Art, Event, Hong Kong | , , , | Leave a comment

Review – Godfather II (the game) – Don’t Bother

The Godfather is probably a franchise well known to many people, but what is not well known is the franchise’s attempt at creating a video game of the story, and for good reason.

The most outstanding problem in this game, was probably the graphics. One should expected a lot more from EA with our next-gen graphic systems, maybe more detailed and smoothed graphics for the clothes, make the screen look more vintage, but this just looks like GTA transported back to the 1920’s without the deep story to absorb and the sandbox gameplay.

“Oh yes, it makes perfect sense for the Don of NY to jack cars of the street in broad daylight.” (image from http://www.badassgamerblog.com)

“Oh yes, it makes perfect sense for the Don of NY to jack cars of the street in broad daylight.” (image from http://www.badassgamerblog.com)

Another problem is the AI. The AI for enemy guards and made men are about as useful as water pistols in a fire-fight. The passive AI will either charge AT you and your made men alone or they will take cover in almost impossible to shoot locations, making regular gunfights pretty tedious. Not only will the AI continuously test your patience in the showdowns, but so will your weapons. The ridiculously small ammo clip means alternating guns every 3 minutes to conserve what’s left of your ammo. Don’t expect the enemies to help you, even the ammo they drop are meager in number, sometime dropping only 10 Tommy Gun rounds after you unleashed maybe 100 to kill them.

“Where’s your cover now, HUH?” (image from http://www.gamespot.com)

“Where’s your cover now, HUH?” (image from http://www.gamespot.com)

The interface of the game is surprisingly good, despite the unappealing graphics. The designers make a great effort mimicking Soprano NY and a post-WWI Cuba quite appealing to the eye, even if it is well, blurry. NPC’s on the street just make this game too interesting, with every different person having a programmed line to say every time he or she passes Dominic, and one will hear their fair share of 20’s lingo. There is obviously violence in this game, but nothing like blood spraying everywhere whenever you shotgun a guard, just some occasional blood spurts when kneeing a beat-down target. Despite the reputation of a more ruthless and sinister type of gang warfare, Saints Row epic street fighting and GTA free-form gunning will easily trump Godfather in terms of how ruthless you kill someone.

“Nothing beats blowing up the enemy compound at the end of the day.” (image from http://www.gamespot.com)

“Nothing beats blowing up the enemy compound at the end of the day.” (image from http://www.gamespot.com)

Comparing to the other two criminal game giants that take form of a heavily gang oriented Saints Row and an extremely freeform sandbox in GTA, Godfather is most definitely the underdog. The Row just offers so many possibilities, with the extremely comfortable gameplay from wreaking havoc in the urban areas to locating stunt jumps that will literally shoot you from one end of the highway to the other. GTA itself is the original game for crime, and with each new generation gives the player more and more freedom to shape the city anyway they want, something Godfather II lacks greatly.

“For almost the fiftieth time, GET IN COVER!!!” (image from http://www.gamespot.com)

“For almost the fiftieth time, GET IN COVER!!!” (image from http://www.gamespot.com)

When it comes down to it, Godfather II is a game that has a good foundation concept, but need MAJOR work on it to really shock and awe gamers, especially this VERY disappointed one. If you want to test it out yourself, just borrow it from a friend or rent it from a local game store, because this is not worth the US$59.99. Just try harder next time EA, because you probably weren’t expecting this, a 2 out of 5.

Source – Gamespot, BadAssGamerBlog

May 6, 2009 Posted by | Gadgets n Gizmos, Gaming, Review | , , , | Leave a comment

   

Follow

Get every new post delivered to your Inbox.

Join 2,173 other followers